Nordic Game Jam 2015

3

A couple of weeks ago, several of us from the Unity Copenhagen office took part in the Nordic Game Jam . With around 730 participants, it's... さらに読む

Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS

39

Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal render... さらに読む

Working with Physically-Based Shading: a Practical Approach

27

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workfl... さらに読む

Production workflow improvements

30

The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especial... さらに読む

Pollen VR: Developing high-end visuals with Unity 5

10

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games... さらに読む

A Love Letter from Unity

30

Valentine’s Day is coming up. This is a day for bestowing your Loved One with roses and expressing your feelings. The Unity Engine has not ... さらに読む

Testing the Audio Mixer

4

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important deliver... さらに読む

Having fun with the new Mecanim features

39

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of t... さらに読む

Extending Unity 5 rendering pipeline: Command Buffers

49

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new... さらに読む

The Asset Store and Unity 5

32

With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store! If you use Asset Store assets... さらに読む