Unity ブログ
Unity at GDC 2015
GDC is nearly upon us! It’s crazy hectic getting ready for such a big show but always an incredibly exciting week where we get to meet with so many of our current development community and meet new friends. As you might imagine, we’ve got a lot going on at the show! Here’s a lit... さらに読む
GDC is nearly upon us! It’s crazy hectic getting ready for such a big show but always an incredibly exciting week where we get to meet with so many of our current development community and meet new friends. As you might imagine, we’ve got a lot going on at the show! Here’s a lit... さらに読む
Remastering Republique: The Journey to Unity 5
Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic stealth action game about gov... さらに読む
Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic stealth action game about gov... さらに読む
@Heliosdoublesix does Arch-viz with realtime Global Illumination
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett aka @heliosdoublesix built thi... さらに読む
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett aka @heliosdoublesix built thi... さらに読む
Nordic Game Jam 2015
A couple of weeks ago, several of us from the Unity Copenhagen office took part in the Nordic Game Jam . With around 730 participants, it's... さらに読む
Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS
Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal render... さらに読む
Working with Physically-Based Shading: a Practical Approach
Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workfl... さらに読む
Production workflow improvements
The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especial... さらに読む
Pollen VR: Developing high-end visuals with Unity 5
More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games... さらに読む
A Love Letter from Unity
Valentine’s Day is coming up. This is a day for bestowing your Loved One with roses and expressing your feelings. The Unity Engine has not ... さらに読む
Testing the Audio Mixer
Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important deliver... さらに読む
Having fun with the new Mecanim features
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of t... さらに読む
Extending Unity 5 rendering pipeline: Command Buffers
In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new... さらに読む
The Asset Store and Unity 5
With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store! If you use Asset Store assets... さらに読む









