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3319
votes

Rebrand "Personal" to "Indie"

General

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Mar 03, 2015

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R.Lindsay

Replace all branding of the words "Personal" and "Personal Edition", including the mandatory splash screen, to"Indie" and "Indie Edi... Read more

91
votes

Bring the dark Pro Skin to Free users via the Asset Store

Editor

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Mar 04, 2015

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mcurtiss

I can't work without a dark skin, but I dont want to pay a ton of money just for that. I am willing to shell out 15 bucks or so for ... Read more

56
votes

Re-add local identifiers in scene file for prefab instances

Editor

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Mar 04, 2015

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FlaSh.G

In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more

45
votes

Unity Open Source

General

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Mar 02, 2015

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jpthek9

I'm sure there are many commercial or technical reasons for Unity's current closed-source state but the benefits and potential advan... Read more

20
votes

Global Fog: return the color property in Unity 5

Graphics

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Mar 06, 2015

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ratking

In Unity 4 it was possible to give a Global Fog image effect an individual color. Now in Unity 5 the color is taken from the render ... Read more

89
votes

Replace Combine Children

Licensing

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Feb 24, 2015

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John_Ien

SuperLevelOptimizer: https://www.assetstore.unity3d.com/en/#!/content/25370 Hello, My name is John, I am the founder of Super... Read more

20
votes

Better Script-Support for Animation / Controller Systems

Scripting

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Feb 17, 2015

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TreyH

Utilizing the built-in animator / controller architecture requires a great deal of manual labor when importing a large numbers of sp... Read more

11
votes

Allow Pro users to use 4.6 and 5 on same machine on one license.

Licensing

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Mar 04, 2015

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Zwilnik

I'm on the subscription Pro license for Unity 4 with installs on my MacBook Air and iMac. Currently, it appears I have to de-lice... Read more

30
votes

Support for Nvidia Gameworks FLEX (Unified Particle Physics for Real-Tim...

Physics

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Feb 01, 2015

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Ibizanhound

This is the future of in-game physics, the sooner it gets implemented into Unity the better. https://www.youtube.com/watch?v=ffgR... Read more

19
votes

Support Adding Multiple Animation Curves All At Once Via Highlighting th...

Editor

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Feb 08, 2015

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Hugbot

Unity's mecanim is a great and powerful tool, but when you're trying to modify animations dynamically or for testing it becomes a hu... Read more