The Unity Blog
Unity 5 Launch
Unity 5 is here. For everyone. Today is the big day. We’re launching Unity 5 globally. Today. Yes, you can all download it now. There are literally over a thousand improvements in Unity 5 that we’d love to talk about. My quick blog today is not the place to do that. This no... Read more
Unity 5 is here. For everyone. Today is the big day. We’re launching Unity 5 globally. Today. Yes, you can all download it now. There are literally over a thousand improvements in Unity 5 that we’d love to talk about. My quick blog today is not the place to do that. This no... Read more
Unity at GDC 2015
GDC is nearly upon us! It’s crazy hectic getting ready for such a big show but always an incredibly exciting week where we get to meet with so many of our current develop... Read more
GDC is nearly upon us! It’s crazy hectic getting ready for such a big show but always an incredibly exciting week where we get to meet with so many of our current develop... Read more
Remastering Republique: The Journey to Unity 5
Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic stealth action game about gove... Read more
Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic stealth action game about gove... Read more
Gorgeous Arch-Viz in Unity 5
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Read more
Nordic Game Jam 2015
A couple of weeks ago, several of us from the Unity Copenhagen office took part in the Nordic Game Jam . With around 730 participants, it's ... Read more
Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS
Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... Read more
Working with Physically-Based Shading: a Practical Approach
Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... Read more
Production workflow improvements
The upcoming release of Unity 5.0 has a myriad of new features coming. It also includes a number of improvements to workflows and production... Read more
Pollen VR: Developing high-end visuals with Unity 5
More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Read more
A Love Letter from Unity
Valentine’s Day is coming up. This is a day for bestowing your Loved One with roses and expressing your feelings. The Unity Engine has not f... Read more
Testing the Audio Mixer
Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Read more
Having fun with the new Mecanim features
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of th... Read more
Extending Unity 5 rendering pipeline: Command Buffers
In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Read more









