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Rebrand "Personal" to "Indie"
Replace all branding of the words "Personal" and "Personal Edition", including the mandatory splash screen, to"Indie" and "Indie Edi... Read more
Re-add local identifiers in scene file for prefab instances
In Unity 5.0, Prefab instances no longer have a unique identifier stored in the scene file. This seems to be intended, but it breaks... Read more
Unity Open Source
I'm sure there are many commercial or technical reasons for Unity's current closed-source state but the benefits and potential advan... Read more
Bring the dark Pro Skin to Free users via the Asset Store
I can't work without a dark skin, but I dont want to pay a ton of money just for that. I am willing to shell out 15 bucks or so for ... Read more
Global Fog: return the color property in Unity 5
In Unity 4 it was possible to give a Global Fog image effect an individual color. Now in Unity 5 the color is taken from the render ... Read more
Replace Combine Children
SuperLevelOptimizer: https://www.assetstore.unity3d.com/en/#!/content/25370 Hello, My name is John, I am the founder of Super... Read more
Better Script-Support for Animation / Controller Systems
Utilizing the built-in animator / controller architecture requires a great deal of manual labor when importing a large numbers of sp... Read more
Dynamic Pitch and Tempo manipulation as separate effects
As described here (http://answers.unity3d.com/questions/25139/how-i-can-change-the-speed-of-a-song-or-sound.html) it is feasible to ... Read more
WWW: SSL certificate validation delegate
I wish the WWW class had a delegate to validate the SSL certificate of a remote host before allowing the request to go through. T... Read more
Support Adding Multiple Animation Curves All At Once Via Highlighting th...
Unity's mecanim is a great and powerful tool, but when you're trying to modify animations dynamically or for testing it becomes a hu... Read more
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- Need support some Text effect for uGUI
- iAd.mm update to allow for custom ad rotator
- Network.Instantiate with specific owner
- Data Types for transforms, vectors, quaternions, etc., should also be in the "double: size
- Create goes to top, duplicate goes to bottom of Hierarchy